Wednesday, May 1, 2013
Copywrite Blog
I agree with the way Youtube handles copyrighting and ownership. It gives the owner of the video the ability to manage how their media is distributed as they see fit. I would think that a lot of companies would take advantage of others uploading their remakes/copies of their videos for their own benefit instead of just blocking any video that has their content on it. My question would be who gets priority when multiple people have copyrights to one thing.
Tuesday, April 30, 2013
Photo Story
A Digital Story is "a form of short narrative, usually a personal narrative told in the first person, presented as a short movie for display on a television or computer monitor, or projected onto a screen " digital storytelling would help students in school by giving them tools to express themselves with media and technology in ways they would not be able to in other situations. It is an outlet in which they might feel more comfortable opening up in, and thus, their results would be better. It gives them the options to use multi-media pictures, music, and recorded voice in their digital story.
This is a digital story by students in Scott County Schools in Kentucky.
My Photo Story
This is a digital story by students in Scott County Schools in Kentucky.
My Photo Story
Saturday, April 27, 2013
WebQuest Project
Audia/Haggerty WebQuest
I felt like the idea of a WebQuest was a very powerful tool when used in a school setting. It allows students to get the same information, and in many cases more information than they would with a normal lesson plan, along with the added benefit of learning how to do research on the internet, which is a valuable skill to have in today's world.
I felt like the idea of a WebQuest was a very powerful tool when used in a school setting. It allows students to get the same information, and in many cases more information than they would with a normal lesson plan, along with the added benefit of learning how to do research on the internet, which is a valuable skill to have in today's world.
Wednesday, April 24, 2013
Game Design and Learning
Scratch helps support the development of 21st century skills by its use of sharing and collaboration. As the reading says "One of the main goals of the Scratch online community is to foster the idea of learning from each other by building on other people’s ideas or projects".
Scratch gives students the ability do be creative and inventive in making their projects, with all the different possibilities that are available.
Wednesday, April 17, 2013
WebQuest Rubric
| Overall Aesthetics (This refers to the WebQuest page itself, not the external resources linked to it.) | ||||
Overall Visual Appeal
| 0 points There are few or no graphic elements. No variation in layout or typography. OR Color is garish and/or typographic variations are overused and legibility suffers. Background interferes with the readability. | 2 points Graphic elements sometimes, but not always, contribute to the understanding of concepts, ideas and relationships. There is some variation in type size, color, and layout. | 4 points Appropriate and thematic graphic elements are used to make visual connections that contribute to the understanding of concepts, ideas and relationships. Differences in type size and/or color are used well and consistently. See Fine Points Checklist. | 4 |
Navigation & Flow
| 0 points Getting through the lesson is confusing and unconventional. Pages can't be found easily and/or the way back isn't clear. | 2 points There are a few places where the learner can get lost and not know where to go next. | 4 points Navigation is seamless. It is always clear to the learner what all the pieces are and how to get to them. | 4 |
Mechanical Aspects
| 0 points There are more than 5 broken links, misplaced or missing images, badly sized tables, misspellings and/or grammatical errors. | 1 point There are some broken links, misplaced or missing images, badly sized tables, misspellings and/or grammatical errors. | 2 points No mechanical problems noted. See Fine Points Checklist. | 2 |
| Introduction | ||||
Motivational Effectiveness of Introduction
| 0 points The introduction is purely factual, with no appeal to relevance or social importance OR The scenario posed is transparently bogus and doesn't respect the media literacy of today's learners. | 1 point The introduction relates somewhat to the learner's interests and/or describes a compelling question or problem. | 2 points The introduction draws the reader into the lesson by relating to the learner's interests or goals and/or engagingly describing a compelling question or problem. | 2 |
Cognitive Effectiveness of the Introduction
| 0 points The introduction doesn't prepare the reader for what is to come, or build on what the learner already knows. | 1 point The introduction makes some reference to learner's prior knowledge and previews to some extent what the lesson is about. | 2 points The introduction builds on learner's prior knowledge and effectively prepares the learner by foreshadowing what the lesson is about. | 2 |
| Task (The task is the end result of student efforts... not the steps involved in getting there.) | ||||
Connection of Task to Standards
| 0 points The task is not related to standards. | 2 point The task is referenced to standards but is not clearly connected to what students must know and be able to do to achieve proficiency of those standards. | 4 points The task is referenced to standards and is clearly connected to what students must know and be able to do to achieve proficiency of those standards. | 2 |
Cognitive Level of the Task
| 0 points Task requires simply comprehending or retelling of information found on web pages and answering factual questions. | 3 points Task is doable but is limited in its significance to students' lives. The task requires analysis of information and/or putting together information from several sources. | 6 points Task is doable and engaging, and elicits thinking that goes beyond rote comprehension. The task requires synthesis of multiple sources of information, and/or taking a position, and/or going beyond the data given and making a generalization or creative product. See WebQuest Taskonomy. | |
| Process (The process is the step-by-step description of how students will accomplish the task.) | ||||
Clarity of Process
| 0 points Process is not clearly stated. Students would not know exactly what they were supposed to do just from reading this. | 2 points Some directions are given, but there is missing information. Students might be confused. | 4 points Every step is clearly stated. Most students would know exactly where they are at each step of the process and know what to do next. | 4 |
Scaffolding of Process
| 0 points The process lacks strategies and organizational tools needed for students to gain the knowledge needed to complete the task. Activities are of little significance to one another and/or to the accomplishment of the task. | 3 points Strategies and organizational tools embedded in the process are insufficient to ensure that all students will gain the knowledge needed to complete the task. Some of the activities do not relate specifically to the accomplishment of the task. | 6 points The process provides students coming in at different entry levels with strategies and organizational tools to access and gain the knowledge needed to complete the task. Activities are clearly related and designed to take the students from basic knowledge to higher level thinking. Checks for understanding are built in to assess whether students are getting it. See: | 3 |
Richness of Process
| 0 points Few steps, no separate roles assigned. | 1 points Some separate tasks or roles assigned. More complex activities required. | 2 points Different roles are assigned to help students understand different perspectives and/or share responsibility in accomplishing the task. | 2 |
| Resources (Note: you should evaluate all resources linked to the page, even if they are in sections other than the Process block. Also note that books, video and other off-line resources can and should be used where appropriate.) | ||||
Relevance & Quantity of Resources
| 0 points Resources provided are not sufficient for students to accomplish the task. OR There are too many resources for learners to look at in a reasonable time. | 2 point There is some connection between the resources and the information needed for students to accomplish the task. Some resources don't add anything new. | 4 points There is a clear and meaningful connection between all the resources and the information needed for students to accomplish the task. Every resource carries its weight. | 4 |
Quality of
Resources | 0 points Links are mundane. They lead to information that could be found in a classroom encyclopedia. | 2 points Some links carry information not ordinarily found in a classroom. | 4 points Links make excellent use of the Web's timeliness and colorfulness. Varied resources provide enough meaningful information for students to think deeply. | 4 |
| Evaluation | ||||
Clarity of Evaluation Criteria
| 0 points Criteria for success are not described. | 3 points Criteria for success are at least partially described. | 6 points Criteria for success are clearly stated in the form of a rubric. Criteria include qualitative as well as quantitative descriptors. The evaluation instrument clearly measures what students must know and be able to do to accomplish the task. See Creating a Rubric. | 6 |
| Total Score |
45/50
| |||
This is the Webquest Rubric for me and Jeff Audia
Wednesday, April 10, 2013
Web Quest Worksheet
Your Role
I and the group felt that Earthquake and Shakespeare were the best two Web Quests because they both give the students a good starting point for the students to begin their research.
We both felt Waves & Sound and Gorillas were the worst two Web Quests because, for Gorillas, it didn't give a good starting point, and Waves was to hard for the level the students are on and was very dry in its delivery.
Best to us means that the students gain information and learn more from using the internet as a resource tool.
And worst means that the students don't learn more from the lesson plan and that they didn't not give a good starting point for research.
Your Impressions
| It strengths are that it gives a good project to think about. | It doesn't give them a starting point for research. | |
| It gives students standards on which to base their research. | Does not give an effective grading scale. | |
| It gives students a list of web sites to conduct their research. | Grading scales gives to much leeway in points for students who did not do the work. | |
It gives a web site list and a way to organize | Doesn't give a detailed explanation of what is required. | |
| It gives lots of resources. | Difficulty level is too high. |
Bernie Dodge, Department of Educational Technology, SDSU
I and the group felt that Earthquake and Shakespeare were the best two Web Quests because they both give the students a good starting point for the students to begin their research.
We both felt Waves & Sound and Gorillas were the worst two Web Quests because, for Gorillas, it didn't give a good starting point, and Waves was to hard for the level the students are on and was very dry in its delivery.
Best to us means that the students gain information and learn more from using the internet as a resource tool.
And worst means that the students don't learn more from the lesson plan and that they didn't not give a good starting point for research.
Wednesday, April 3, 2013
Language Blog Posting
While reading the article Are Digital Media Changing Language I was surprised by the quote "quantitative analysis of instant messaging conversations and text messages revel that abbreviations, acronyms, and even misspellings are comparatively infrequent, at least among college age students"
This took me by surprise just because of my personal experience with college age students and their messaging habits. I do not believe that digital media is destroying the ability of young people to construct sentences, because it has not yet affected the way we speak when we interact face to face. Not only is it not affecting our language skills in a harmful way, but the University of British Columbia offers a course that incorporates digital media into modern literacy.
Monday, April 1, 2013
Media Literacy Lesson Plan
Using Media Literacy in
a performing arts class like music can be difficult for someone just starting
out. However the more you dig into it, the more you will find that you can use.
In this lesson plan you are shown how listening to albums like Paul Simon's Graceland can help students identify the
music of other cultures based off of rhythm, speed, and what musical scale the
song is using, and lyrics. This meets the ISTE.NETS standard 3. Research and
Information Fluency giving students the ability to:
·
Plan strategies to guide inquiry
·
Locate, organize, analyze, evaluate,
synthesize, and ethically use information from a variety of sources and media
·
Evaluate and select information sources
and digital tools based on the appropriateness to specific tasks
·
Process data and report results
The Pros of Video Conferencing
Video conferencing is a
new and upcoming technological tool that is starting to be integrated into the
classroom with great results. Using video conferencing in the classroom helps
teachers and students in many ways. It gives students:
·
the
ability to collaborate with other people from almost anywhere in the world,
thus giving them experience with people of other cultures.
·
the ability to see and speak with
experts of different topics that they might not otherwise get to see.
Using Video Conferencingin the Classroom is a web site that supports the use of video conferencing, and
has different lesson plans, preparation, and resources to help the teacher use
video conferencing in their classroom. It also gives excellent reasons why it
should be used in classrooms, such as:
·
collaboration
·
planning
·
guest experts
·
virtual field trips
·
and team learning
Sunday, March 17, 2013
Photo Analysis
In my opinion this is the photo of President Obama that gives me
the most faith in his ability to lead this country. On of the first things you
notice is his open arms and palms give us the impression that he is being open
and honest with us. You also notice his confident demeanor in this situation,
like he is a man with a plan. The sleeves of his shirt are pulled up, giving us
the impression on a man working, and taking his job seriously. In the
background the two things that stand out the most is the response map behind
him, and the American flag, instilling in us a sense of patriotism. The
camera angle appears to be on the same level as the president, giving the
impression that he is not any better than anyone else.
I believe that this photograph is posed, as these are two very
important people seemingly explaining the situation, when someone of a lesser
stature could be doing that. The fact that the American flag is in the
background also leads me to assume that the photograph is posed. The photograph
is meant to instill confidence in President Obama’s leadership abilities during
a time of crisis.
Something that might change my opinion of Obama's leadership
ability is if he looked more stressed, or angry in the picture, as that sort of situation
might dictate. It would show that he is not to the more difficult challenges that you must face as president.
My views on Video Games and Learning
After watching the videos on how video games help with a person’s
learning abilities I believe that we should be trying to find ways in which to incorporate
the games into our curriculum and into the classroom itself.
As
shown in the videos some things claims the back this are that students are
shown to have better decision making reaction time, video games help people with learning by
constantly giving them new scenarios, which help make brain matter, and there
is an environment where kids can fail, and learn from their mistakes without
adverse consequences.
Here is a link to Professor Leonard A. Annettas, an Assistant Professor of science education at North Carolina State University, view on video games in the school system.
Video Games and Learnig
The main argument of the video ‘You’re Brain on Video
Games’ is that playing video games, such as violent first person shooter games,
helps with your over health. People who play video games more than non players
have shown to:
·
have better eyesight
·
better decision making reaction time
·
are able to better keep track of objects
·
are able to switch back and forth
between tasks with ease
It
tells how you can’t compare two completely different forms on media tasking,
such as video games and multimedia, because the effects of both are completely different.
The presenter ends by reiterating how, in small dosages, video games can help
with a person’s learning, and that we need more games that have more in them to
help with that learning.
The video ‘Are Games Making Your Kids
Smarter’ also gives support to the idea the having children play video games is
good for them. The presenter lists the following:
·
people who are able to multitask many
different things in the video game world, while also dealing with the outside
world
·
video games help people with learning by
constantly giving them new scenarios, which help make brain matter
·
video games are made to be pleasurable
to people, thus releasing dopamine, thus having the person keep going back to
the video games looking for new scenarios
He
also describes how games are going into other aspects of our lives, and that in
a few years, will dominate the way we live. He also says that we need to stop
fighting the gaming trends an become one with them, so that we are closer to
the children who are playing them.
In the video ‘Learning with Games’ Katie Salen describes
how helps build skills used in the 21st century. Some of those
skills include:
·
collaboration
·
team building
·
problem solving
·
take on new identities/new way of acting
·
an environment where kids can fail and
learn from their mistakes without adverse consequences
One
of the things she wants to do is close the gap between learning and games. She
says that is hard to do, because we don’t always see the learning that is going
on when we see people play games, because we normally see games as leisure
time. She also says that she believes the reason students seem to be so successful
at games, and not in the classroom is because they know that the game has been designed
for them to be successful, and they don’t always view the classroom like that.
Wednesday, March 6, 2013
Picasso Head and Learning Styles
My
Picasso head painting is meant to represent an MI of Musical Intelligence.
In the picture I tried to convey the image of someone listening to
music and being at peace with the world.
A
learning style is a student's consistent way of responding to and using stimuli
in the context of learning. My views on learning styles are that they
should be used on a one on bases with a student, and not with an entire group
or class of them, as they all have different ways of learning and processing
information. As Stephen Downes said,
“There
is no good understanding of learning styles as it stands. But it certainly does
not follow that we all learn the same way—the senses may well work in concert,
but (as someone with thick glasses, I can attest) some senses work more or less
well, meaning that each individual may combine the senses differently.”
Some
people, such as Harold E. Pashler, a professor of psychology at the University
of California at San Diego, believe that teaching styles should not be used at
all, because there is very little evidence that teaching in one certain style
will adversely affect a student that doesn’t have that learning style in the
long run, if at all. He states,
"We
were startled to find that there is so much research published on learning
styles, but that so little of the research used experimental designs that had
the potential to provide decisive evidence."
It
is my opinion that learning styles can be used with students to great effect,
by only on individual bases.
Monday, February 18, 2013
Think Aloud Part II
I
think that the Think Aloud project goes along best with ISTE NETS Standard 1C:
Promote student reflection using collaborative tools to reveal and clarify
students’ conceptual understanding and thinking, planning, and creative
processes. The whole purpose of Think Aloud is for the students to write
exactly what they are thinking as they are reading, as it correlates with the
online research that they are doing, so that they better understand the
information given. Planning and creative processes also go along with
the power point side of the project, with the students deciding a layout for
the slides, and the order in which the slides must go in order to make sense.
Tuesday, February 12, 2013
Website Worksheet
|
Is there an author? Is the page signed?
|
Yes
|
|
Is the author qualified and/or reputable? An expert?
|
Yes
|
|
Who is the sponsor?
|
CNN
|
|
Is the sponsor of the page reputable?
How reputable?
|
Yes
|
|
Are there links that take you outside of the site?
|
Yes
|
|
Is the information reliable and error-free?
|
Yes
|
|
Is there an editor or someone who verifies/checks the
information?
|
Yes
|
|
Where doubt exists, can the information be cross-checked with
a reliable source?
|
Yes
|
|
Does the information show a minimum of bias?
|
Yes
|
|
Is the page designed to sway opinion?
|
Yes
|
|
Is there any advertising on the page?
|
No
|
|
Is the page dated?
|
Yes
|
|
If so, when was the last update?
|
12-19-12
|
|
How current are the links? Have some expired or moved?
|
No
|
|
Is there an indication that the page has been completed, and
is not still under construction?
|
No
|
|
What topics are covered? How in-depth is the material?
|
The article covers that the author believes that teachers
should not be able to carry guns and school, and offers links to two states
that are in the process of granting teachers the right to guns on school
grounds, and not giving them it.
|
|
Type of file (could say
ftp:// or telnet://)
|
Domain name (computer
file is on and its location on the Internet)
|
Path or directory on
the computer to this file
|
Name of file, usually
ending in .html or .htm
|
|
http://
|
www.cnn.com
|
/2012/12/19/opinion/granderson-guns-in-schools
|
Sunday, February 3, 2013
Editors Reliability
With the exception of Mr. Stephen Schulz, who seemed to have the credibility to be updating the wikipedia pages, I could not find any evidence that J. Johnson or Susan Lesch had any credibility what-so-ever.
|
Wikipedia
Reliability Worksheet
Student:
Brandon Haggerty
Article title: Music Education
Answer the following questions to
see how reliable a Wikipedia article is.
Any one of the following cleanup
banners means the article is an unreliable source:
Reliable references: *International Society for Philosophy of Music Education Possibly unreliable references: Definitely unreliable references:
(Stub, Start, C, B, GA, A, FA)? What issues
around the article are being discussed? Do any of them make you doubt the
article's reliability?
The article has received excellent
ratings.
How did you rank this article
(Reliable, Partially Reliable or Unreliable)? Give at least three reasons to
support your answer.
1.
I
find this article reliable because it discusses the most popular and
effective music teaching methods.
2.
I
find this article reliable because it gives a history of music education.
3.
I find
this article reliable because it gives a complete list of the current
standards and objectives.
|
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